The Mythic Art of Alan Lee

Young Arthur and Merlin by Alan Lee

"I have a very clear memory of my first encounter with myth," Alan Lee recalls, "sitting in a mobile library and travelling, at the same time, with Theseus on the road to Athens. By the time we'd met and disposed of the pine-bending giant Sinis, I'd become completely entranced. Within a few months I'd read every book on myths, legends, and folklore in our two nearest libraries."

The young boy entranced by ancient tales never lost his taste for magic and myth, and grew up to become one of the finest book illustrators of our time. His distinctively elegant watercolor paintings -- adorning Greek myths, Arthurian legends, Tolkien's Lord of the Rings, and other magical  tales -- have earned him a world-wide following, the prestigious Kate Greenaway Award, museum and gallery exhibitions around the globe, and the deep respect of fellow artists and writers in the publishing field. Like Arthur Rackham or Edmund Dulac from Britain's Golden Age of illustration, Alan's work imbues imaginary landscapes with such startling reality one can almost step inside the paintings to travel beyond the visible horizon. Walking into his Devon studio, filled to the brim with paintings and books, is to cross a portal into the Otherworld of a master artist's vision, a place where stories come to life in pencil strokes and washes of color.

Merlin Dreams by Alan Lee

Alan was born in Middlesex in 1947, and decided at a young age that art would be his life's vocation. After training at Ealing School of Art he became a freelance illustrator, working in the fields of book publishing, advertising, and film. During these early years, his London work space was shared with a number of other artists -- including Brian Froud, a painter also drawn to myths and legends. These two friends teamed up to create Faeries, a book exploring the rich tradition of faery lore in the British isles, reaching past the modern image of the creatures (sweet little sprites with butterfly wings) to capture the faeries of the old oral tales: earthy, wild, mysterious, and capricious as a force of nature. Published in 1978, this ground-breaking book became an international bestseller, and an influential text for a whole generation of artists, writers, and film-makers to come.

The Faery Ring by Alan Lee

A swarm of fairies by Alan Lee

Just prior to the creation of Faeries, Alan, his family, and Brian moved from London to rural Devon, settling in a small village at the edge of Dartmoor. The mossy woods, wild hedgerows, and mythic grandeur of the moor had a strong effect on Alan's work: he is, in truth, a landscape artist as much as he is an illustrator, creating imagery born from the lines, textures, colors, and forms of the natural world. Dartmoor proved to be the perfect setting for an artist of Alan's temperament: a land of great and varied beauty, rich in history and myth, full of Bronze Age ruins, clapper bridges, and standing stones on the wind-swept hills.

Merlin by Alan Lee

In Arthurian lore, Merlin (the great magician of Arthur's court) retreats to the Forest of Celydonn after the Battle of Arderydd, living an elemental existence alongside the wolves and the deer. It is only after this retreat into nature that he comes fully into his magical powers -- an initiatory process echoed in myth cycles throughout the world. For Alan, the move to Devon was his own retreat into Celydonn. Wandering over the moor, through Wistman's Wood, and up winding paths by the River Teign, he came into his full powers as an artist, a magician upon the page.

The success of Faeries allowed him the time to pursue a project dear to his heart: paintings inspired by The Mabinogion, the great myth cycle of Wales. These magnificent tales are firmly rooted in the soil of the Welsh countryside, so he followed the threads of the stories to Dyfed and Snowdonia, soaking in the colors, forms, and spirit of these myth-haunted landscapes. Returning to his Devon studio with reference photos and sketchbook notes, Alan created a body of extraordinary paintings to accompany the Jones & Jones translation of the text. This edition of The Mabinogion, published in 1982, remains one of the artist's finest accomplishments to date.

From the Mabinogion, illustrated by Alan Lee

The Mabinogion by Alan Lee

Over the next several years, he continued to chose book projects with mythic resonance, such as Castles: a book of imagery drawn from myth, romance, and magical literature, with text by David Day; Merlin's Dream: Arthurian tales beautifully retold by Peter Dickinson; and two children's picture books: The Mirrorstone, with text by Michel Palin, and The Moon's Revenge, with text by Joan Aiken.

During these years he also pursued his second career as a concept artist and designer for feature films, working on such fantasy classics as Legend, directed by Ridley Scott, and Erik the Viking, directed by Terry Jones.*

From the Mabinogion illustrated by Alan Lee

In 1988, Alan was approached by J.R.R. Tolkien's publisher to create fifty new paintings for The Lord of the Rings, to be published in a handsome edition celebrating the centenary of Tolkien's birth. He immersed himself in this work for two years, resulting in illustrations so perfect, and so universally acclaimed, that they are now ineluctably bound with Tolkien's great story for readers all over the world.

"I first encountered  The Hobbit and The Lord of the Rings when I was eighteen," he remembers. "It felt as though Tolkien had taken every element I'd ever want in a story and woven them into one huge, seamless narrative. And, even more important for me, he had created a place -- a vast, beautiful, awesome landscape -- which lingered in the mind long after the protagonists had finished their battles and gone their separate ways."

The Hobbit, Alan Lee

How, I ask, does an artist even begin to approach a project like this? Particularly when illustrating a text that has meant so much to so many.

"Humbly," Alan says promptly. Then he pauses to give the question more thought. "Every artist works differently, of course, but my own approach to The Lord of the Rings was to allow the landscapes to predominate. In some of my scenes, the characters are so small they are barely discernible. This helped me to avoid, as much as possible, interfering with the pictures in the reader's mind, which tend to focus on the characters and their inter-relationships. My task lay in shadowing the heroes as they traveled on their epic quest -- often at something of a distance, coming closer at times of heightened emotion -- rather than simply re-creating the dramatic highpoints of the story. Later, when I illustrated The Hobbit, it no longer seemed appropriate to keep such a distance, particularly from the hero himself. I don't think I've ever seen a drawing of a hobbit which quite convinces me -- and I don't know whether I've gotten any closer to Tolkien's vision myself with my depiction of Bilbo. I'm fairly happy with my picture of him standing outside his home, Bag End, before Gandalf arrives and turns his world upside-down -- but I've come to the conclusion that one of the reasons Hobbits are so quiet and elusive is to avoid the prying eyes of illustrators."

Bilbo Outside Bag End by Alan Lee

In 1992, Alan began a journey into a very different kind of landscape when he agreed to illustrate The Illiad and The Odyssey, re-told for young readers by Rosemary Sutcliff. He'd loved these stories since childhood, and yet he hesitated before taking on the books.

"I was apprehensive," he explains, "about spending so much time on the battle plains of Troy when my natural home, and main source of inspiration, was the woods and sodden hills of Dartmoor. I'd rarely attempted to paint a landscape that wasn't at least as wet as the watercolors I worked in. I travelled to Greece, for the first time, with a copy of Pausanias as a guide, weighed down by paints, sketchpads, and camera. Most of the action takes place in Turkey, not Greece, but I'd heard that there wasn't a lot to see at the site of Troy itself, so I thought Mycenae would be a good substitute. I visited all the sites and museums I could, drawing artifacts and large crowds of Greek school children. I fell in love with all the Korai at the Acropolis; and, best of all, I went to Delphi. It had nothing to do with the story I was illustrating, but it's set in one of the most remarkable and beautiful landscapes I've ever seen."

Alan Lee

Alan describes his research process as a way of "priming the pump," filling himself with ideas and images before he actually sits down to work. Though his painting process is an intuitive one, it is nonethless grounded in the real. Armed with hundreds of reference photos, sketchbooks filled with notes, and the visual impressions of his travels through Greece, he returned to his Devon studio to create a magical Greece that never was: half-way between myth and history, between Homer's world and the realm of the gods. The landscape, as always, came first -- and then he recruited family, friends, and neighbors to model for the extended dramatis personae of the tales. (I recall coming into his courtyard at the time to find a dying Odysseus laid out on the picnic table, Penelope swooning above him.)

Sadly, Rosemary Sutcliff died before the art was completed, and never saw her words brought so vividly to life in The Black Ships of Troy (winner of the Kate Greenaway Gold Medal) and The Wanderings of Oysseus.

The Wanderings of Odysseus

At the end of the 1990s, Alan traveled to Wellington, New Zealand to begin work as Conceptual Designer of Peter Jackson's Lord of the Rings film trilogy; and in 2004, he won an Academy Award for his role in translating Middle-earth to the big screen. For many years we didn't see much of him as labour on the films went on and on, followed by Jackson's two Hobbit films. But when they were done, and he finally came home, our small village felt suddenly 'right' again. His quietly presence had been deeply missed.

The Wanderer  illustrated by Alan LeeOther film jobs followed, but Alan managed to keep up with the book world too -- illustrating Tolkien's posthumous publications (The Silmarillion, The Children of Húrin, Beren and Lúthien, etc.), as well as Shapeshifters: Tales from Ovid's Metamorphoses (retold by Adrian Mitchell) and The Wanderer (a splendid Folio Society edition of Old-English poetry). In between book and film projects, you'd often find him rambling the moor or sketching trees in the local woods: rendering the land he loved best in paintings, drawings, and etchings. 

"I spend as much time as I can sketching from nature," he explains. "Dartmoor contains such a rich variety of landscape -- as many boulders, foaming rivers, and twisted trees as my heart could ever desire. When I look into a river, I feel I could spend a whole lifetime painting that river, from source to sea, and nothing else."

A Dartmoor river by Alan Lee

Alan works from a two-floor studio in an old stone barn half-smothered in ivy and roses. It's a magical place, with a silvery light and a sense of calm and tranquility -- despite an overflow of papers and books, and perpetual deadlines looming. In the large upstairs room, the walls are covered with etchings, drawings, and printers' proofs; the shelves hold rows of black sketchbooks filled with drawings, whimsical doodles, and notes; and the drawers are packed with paintings created through decades of steady work. Downstairs, an etching press sits among paintings boxed-up to ship to exhibitions. Across a courtyard is a second barn, newly renovated and largely empty -- a space adaptable for music, or dance, or solitary contemplation, whatever the moment might call for.

An illustration from The Hobbit by Alan Lee

Sketchbook drawings by Alan Lee

We sit in the cobbled courtyard now, tea, scones, and jam on the table before us. The white roses are in bloom, and music drifts down from an upper window.

"I like working in watercolor," Alan tells me," with as little under-drawing as I can get away with. I like the unpredictability of a medium which is affected as much by humidity, gravity, the way that heavier particles in the wash settle into the undulations of the paper surface, as by whatever I wish to do with it. In other mediums you are more in control, responsible for every mark on the page -- but with watercolor you are in a dialogue with the paint. It responds to you, and you respond to it in turn. It's a conversation. Printmaking also has this quality, this unpredictable element -- requiring an intuitive response, encouraging a spontaneity that allows the magic to happen.

"When I begin an illustration, I usually work up from small sketches -- which indicate, in a simple way, something of the atmosphere or the dynamics of the picture. Then I do drawings on a larger scale, supported by life studies from models if figures play a large part in the composition. When I've reached the stage where the drawing looks good enough, I'll transfer it to watercolor paper -- but the drawing is still fairly loosely rendered. I like to leave as much unresolved as possible before starting to put on washes of color. This allows for an interaction with the medium itself, a dialogue between me and the paint. Otherwise it's too much like painting by number, or a one-sided conversation."

An illustration for The Hobbit by Alan Lee

I know so many young artists who look up to Alan, so I ask him which artists he looked up to himself in his youth. He answers readily:

"I was strongly influenced, in technique as well as subject matter, by the early 20th century book illustrators -- Arthur Rackham and Edmund Dulac in particular. And by Burne-Jones and other Pre-Raphaelites. Also by the various artists of the Arts-&-Crafts movement in England and Scotland. Going further back, I'm continually inspired by Rembrandt, Breughel (I've often wondered whether his brilliant "Tower of Babel" inspired Tolkien's description of Minas Tyrith), Hieronymous Bosch, and Albrecht Durer. It's not that these earlier artists have influenced my pictures in any obvious way, but that their example raises my spirits, and re-affirms my belief in the power of images to move and delight us. They show me how much further I have to go, and how much is possible."

We'd been in Florence and Venice together with a group of friends, so I bring up the Italian Renaissance painters and Alan's face lights up.

"I'd always liked the Italian masters," he says, "but now I'm completely besotted with Botticelli, Bellini, da Vinci, and the rest. To see their work in its natural landscape and light is a revelation. The paintings are calm, controlled, and yet each face, each form, each hill or flower or tree contains such passion. In Botticelli's paintings, every pebble and every leaf is rendered with a religious devotion. There's a reverence inherent in paying such close attention to every stone...turning painting itself into a form of worship, an act of prayer. I'm still thinking about it, still working through what effect this may have on my own approach to drawing and painting."

From the Mabinogion

I ask whether he, too, sees painting as an act of communication with something beyond our human ken: God, Mystery, call it what you will.

"Yes," he answers slowly, "but perhaps in a more mythological sense than the religious orientation of the Renaissance. To draw a tree, to pay such close attention to every aspect of a tree, is indeed an act of reverence -- not only toward the tree, but toward our human connection to the tree, and to nature. It is one of the magical things about drawing: it gives us almost visionary moments of connectedness. Every element (hair, wind, rocks, water) is portrayed with one material (graphite, ink, paint) which binds it all together, bringing out the harmony that we know, and science confirms, exists in nature -- created as it is, as we all are, by particles that have existed since the dawn of the universe.

'This is the power of myth as well: it binds to the natural world. There have always been mythic tales of figures whose function is to act as an intermediary between humanity and nature: the shaman, the shape-shifter, the trickster, the embodiments of creative power,  appearing in myths, fairy tales, and medieval legends all around the world. Often they have a touch of 'divine madness' -- like Merlin, or Shuibhne in Ireland, during their years of exile and madness in the woods, through which they gained their divinatory powers. It's interesting to me that in our century it is often artists who fulfill this function. And who, in popular stereotype, are given the license to be a bit mad. Look at Picasso, a classic trickster figure if there ever was one.

Detail from a drawing by Alan Lee

"The power of both myth and art," he continues, "is this magical ability to open doors and to make connections -- not only between us and the natural world, but between us and the rest of humanity. Myths show us what we have in common with every other human being, no matter what culture we come from, no matter what century we live in. And at the same time, mythic stories and art celebrate our essential differences.

"When I first encountered Greek myths as a child, the stories provoked a degree of excitement that can't be explained by their value as adventures, however great that may be. Although the stories were new to me, I felt a sense of recognition.  My response to them, in particular to the otherworldly elements, suggests they were meeting a spiritual need that had not been touched by dull lectures at school, or the church services I regularly dozed through. I'm not suggesting that I wanted to sacrifice a bull to Zeus or consult a Sybil -- I didn't known any Sybils -- but that I'd found, unconsciously, a wider and deeper context for my hopes and fears. Myth gave me a sense of continuity and communion with the people of different times and cultures, and an enhanced and more imaginative relationship with the natural world."

The Tower of Annowre by Alan Lee

The intersection of myth and art can indeed produce a form of magic connecting us to the numinous world -- and this is evident in the timeless beauty of Alan's illustrations of classic tales. The wandering paths of Middle Earth, the great green valleys of ancient Wales, the vistas over the plains of Troy, and twisted trees of the Devon woods all create a spell as potent and lasting as any conjured by Merlin himself.

Yet the quiet magician behind the paintings seems unaware of the power of the magic he creates with pencil, pen and brush.

"I keep drawing the trees, the rocks, the river," he says. "I'm still learning how to see them. I'm still discovering how to render their forms. I will spend a lifetime doing that. Maybe someday I'll get it right."

Alan Lee in his studio

Gormenghast by Alan Lee

Drawing by Alan Lee

The paintings, drawings, sculptures, & photographs above are under copright by Alan Lee, and may not be reproduced without his permission; all rights are reserved by the artist. The pictures are identified in the picture captions. (Run your cursor over the images to see them.)


The Faerie Art of Brian & Wendy Froud

Twilight by Brian Froud

For those here and on social media who mentioned how much they loved Brian Froud's art in yesterday's post, here's a closer look at his work, which is deeply entwined with that of his wife Wendy Froud, a sculptor, puppet designer, and doll artist. They live close by here on Dartmoor, are old friends and colleagues, and I love them dearly.

The Froud family's thatch-roof farmhouse sits buried in ivy down a quiet country lane in England's West Country. Its old front door, with a goblin door-knocker, is a doorway into Faerieland. Inside is the kind of enchanted house one usually finds only in fantasy books: full of carved medieval furniture and tapestries, costumes, masks, old books, puppets and magical props from films. Faeries, goblins, trolls and sprites stare down from Brian's paintings on the walls, and cavort in the shape of magical dolls and sculptures created by Wendy.

The Faery & the Troll by Wendy Froud

Brian was born in Hampshire, raised Kent, and studied at the Maidstone College of Art. His deep involvement with folklore and myth began during his student days, he says, when he came across a book illustrated by Arthur Rackham in his college library. Rackham's goblins, faeries, undines, and tree folk re-awakening Brian's interest in the myths and legends he'd loved in childhood. He began to study the folklore of Britain, and then the tales of other lands, fascinated by the ways the magical traditions in all cultures shared common roots. When he left collage, Brian spent five years in London working in the field of commercial illustration, but he continued to paint mythic images and to develop a distinctive style of his own. (This early work was published in Once Upon a Time and The Land of Froud, both from David Larkin's Peacock Press.)

In 1975, Brian moved from London to Dartmoor, sharing a house with fellow-illustrator Alan Lee and his family. Inspired by the woods and hedgerows of Devon, and the ancient, myth-steeped landscape of the moor, the two collaborated on Faeries, an illustrated book of British faery lore. This marvelous, ground-breaking volume quickly became an international bestseller, and has influenced artists, writers, and folklorists all around the world in the decades since.

Two paintings from ''The Land of Froud''

Faery sketches by Brian Froud

Brian's faeries and magical vision of the world so impressed the American filmmaker Jim Henson (creator of the Muppets) that he asked Brian to come to New York to design two feature films: The Dark Crystal and Labyrinth. Like Faeries, the films were ground-breaking -- pioneering new puppet design and performance techniques. It was on the set of The Dark Crystal that Brian met Wendy, who created the "gelflings" and other creatures for the film. (In the photo below the two of them are at work in the Dark Crystal workshop.)

Brian & Wendy in the Henson workshop

Wise Woman and Gelfling by Wendy Froud

Wendy was born and raised in Detroit, Michigan. "Both of my parents were artists," she says. "I've been a doll-maker all of my life. At about age five, as soon as I could bend a pipe-cleaner and bits of fabric together, I started to make the kind of dolls I couldn't find in stores: centaurs, satyrs, fauns, unicorns, and faeries. I wanted to be part of a magical realm, and so I created one for myself." 

Faeries by Wendy Froud

Wendy studied music and drama at Interlochen Arts Academy, then fabric design, jewelry, and ceramics at The Center for Creative Studies in Detroit. After graduation, she moved to New York City and landed a job which drew all her training together: working as a sculptor and puppet fabricator in Jim Henson's Creature Shop. Wendy worked on a number of different Henson projects, making puppets for The Muppet Show and The Muppet Movie, and the original prototype for Yoda in Star Wars. It was on the set of The Dark Crystal, however, with its imagery rooted in folklore and myth, that she found her greatest satisfaction, working with the shy-but-brilliant English faery artist at the heart of the film.

She married Brian during the filming of The Dark Crystal, was pregnant when work on Labyrinth began, and soon after gave birth to Toby, their son. The timing was co-incidental, but perfect. Toby ended up with a role in the film: playing the baby stolen by the Goblin King (David Bowie) and rescued by his sister (Jennifer Connelly).

David Bowie & Toby Froud in Labyrinth

After the films were done, the Froud family returned to Brian's village on Dartmoor. Rather than squeezing into his old cottage, a tiny place in the center of the village, they renovated a rambling Devon "longhouse" out in the countryside: a thatched granite building dating from medieval times, built over older Saxon foundations. In this atmospheric place, they set about creating a thoroughly magical environment filled with faeries, goblins, trolls, William Morris fabrics, antique toys, and shelves crowded with folklore texts. Brian set up a painting studio in a large room to one side of the house's central hall, while Wendy created two work spaces: a doll workshop in the eaves of the house, and a sculpting studio in the garden.

Come Here by Brian Froud

Although the Frouds never left film work altogether, during the years when Toby was young they chose to live more quietly in Devon, concentrating on creating art inspired by myths, legends, and fairy tales.

While Brian painted faeries and goblins, Wendy brought these same creatures to life in three-dimensional form, made of fimo, plaster, resin, cloth, feathers, leaves, and numerous other things -- mixing traditional art materials with found objects from the Devon woods. Some of Wendy's art is based on, or in dialogue with, Brian's paintings and sketches, while the rest explores a rich visual vocabulary that is uniquely her own.

Woodland faery by Wendy Froud

Pan by Wendy Froud

Brian has largely concentrated on what could be called "faery portraiture," building a large, wide-ranging body of work informed by the colors, shapes, and textures of the land around him. "I've been actively engaged with mythic imagery ever since I picked up that Rackham book," he says, "but it really came into focus for me when I moved from London to Dartmoor. As I walked through the woods and over the moor, I looked at the trees and the rocks and the hills and I could see the personality in those forms, metamorphosing into faeries, goblins, trolls, and other nature spirits.

"After Alan and I published Faeries, he moved on from folklore to illustrate Tolkien and other literary works -- but I discovered that my own exploration of the Faerie Realm had only just begun. The faeries kept insisting on taking form under my pencil, emerging on the page before me, cloaked in archetypal shapes drawn from nature and myth. I'd attracted their attention, and they hadn't finished with me yet.

The Faery Who Was Kissed by the Piskies by Brian Froud

"I'm often called a 'fantasy' painter, " Brian notes, "but that's not quite accurate. My imagery comes from myth, folklore and the old oral story-telling tradition, not from fantasy literature; and although I did some commercial illustration in my youth, I don't see myself as an illustrator now. I publish books, but the paintings in them are personal visions and expressions, not illustrations of someone else's story. The pictures come first, and the text responds to the pictures, not the other way around. I have to confess that, unlike Wendy, I rarely read fiction at all. Most of my reading is nonfiction: history, mythology, archetypal psychology, and the like. I prefer the enchantment of a story told to one that is written down. In the oral tradition, where stories are told around the fireplace in semi-darkness, the words are alive: they leave the lips, enter into the air, and before they fall onto your ear they transform themselves into magic. They're not fixed; they change from telling to telling, and from listener to listener.

The Lady & the Unicorn and The King's Knight by Brian Froud

"I want my pictures to have that same quality of mutability. I don't like things to be fixed too solidly or explained too fully; I want each viewing to be like a re-telling of a tale, full of new possibilities. Back in my illustration days, I worked on a book called The Wind Between the Stars, and that was an interesting technical challenge, for how does one draw the wind? The work I do today still has that sort of challenge: drawing things that are normally beyond human perception, turning the invisible world of Faerie into visible form. Myth surrounds us every day, particularly in a landscape as soaked in history and old stories as Dartmoor. If I do my job well, not only does myth become visible within a painting, but that painting becomes a doorway into a new way of looking at the world. You turn and look at the land around you, and you begin to see the faces in the trees and faeries flitting through the shadows."

Faeries and piskies by Brian Froud

It is clear that his work gives Brian great satisfaction, but I've also seen him struggle with his art. What, I ask, is the most difficult thing about rendering his vision of the world and its magical spirit in paint?

Brian ponders the question, then answers slowly, "The hardest part -- or one of the hardest parts, because there are many hard parts -- is convincing the viewer that what I've depicted is true; that I've got it right. When Cocteau was making his classic film Beauty & the Beast, he was reaching for what he called 'the supernatural within realism' -- in other words, grounding fantastical elements with ordinary imagery, which gives plausibility to the first and enchantment to the second. I think this is important to mythic art no matter what the medium: painting, writing, filmmaking. You need realism as an underpinning, an anchor, for the magic.

The Owl Faery by Brian Froud

"In order to obtain the 'supernatural within realism,' I usually start my larger, complex paintings with a human image," he explains. "The familiarity of the human form provides a touchstone and a reference; and then as we continue on in our journey around the picture, encountering stranger and stranger imagery, we have confidence that these faeries look just as they're supposed to look. We know that the distortions in their forms or faces are deliberate, not just a stylistic aberration or bad drawing. Every distortion in my paintings actually has a precise meaning behind it. In traditional lore, one often finds that faeries have some striking defect of form: some are hollow-backed or elongated, others have goat- or lion-feet. Heads, hands, and feet are often large in proportion to the rest of the body. This is due to the plastic nature of faery forms, which are often glimpsed in states of transition from one shape to the next.

Sketchbook drawings Brian Froud

"I start each painting by drawing a geometrical grid based on the Golden Section, a system of proportions and perspective developed by the ancient Greeks. The grid is overlaid with circles, triangles and the like, and where these things cross over is where I place the major figures. This gives the 'chaos' of a crowded painting an underlying structure of order. The central human figure is generally based on a photograph -- again, this provides an  Woodling by Brian Froudunderpinning of reality for the more fantastical aspects. I take my own photographs of models: friends and neighbors generally. The imagery surrounding the central figure is always in relationship to it. These secondary creatures are often drawn from earlier sketches -- I have many, many sketchbooks filled with such things.

"I always try to keep the drawing fairly loose; I don't like to get tight at this stage, which closes down possibilities. And even in the final stages of a painting I strive to maintain a looseness and a sense of...mystery. I find that in the fantasy genre, too many young painters over-paint their pictures; they're a bit too...over-wrought for my taste. They're much too bright and shiny. The artist has finished every detail, and every edge is hard and bright -- which doesn't allow me into their world, my eye slides right off that shiny surface. I prefer to keep my rendering as loose as possible, just on the edge of being finished. I want a painting to give just enough information for the picture to make sense; there should always be a little bit kept back, a few pieces missing, which the viewer must supply himself. In doing that, the picture comes to life. It becomes part of a reciprocal process, a communication. The painting allows you inside, where it can grow, and you can grow."

Wood Woman by Brian Froud

Despite the world-wide success of Faeries, and the huge acclaim he received for the Henson films, it often astonishes Brian's fans to know that it took him over ten years to find a publisher for his subsequent work.

"There were times when I thought I was mad to continue painting faeries," he recalls. "But I was driven to do it. I had a vision and I couldn't seem to let it go. So I said to myself: What do I have to do to convince a publisher that there's an audience for this art? I decided a humorous approach might open the door; it might perhaps be less intimidating. That's when the idea for Lady Cottington's Pressed Fairy Book came to mind."

A ''pressed fairy'' by Brian Froud

This volume tells the story a Victorian young lady who "presses" fairies between book pages, much as her compatriots pressed and collected flowers. With art by Brian and text by Terry Jones (of Monthy Python fame), the book is utterly hilarious...and, like Faeries, it was a best-seller. To Brian's relief he had finally proved there was indeed an audience for his art.

More books in the Cottington series followed: Lady Cottington's Pressed Fairy Letters, Lady Cottington's Fairy Album, Strange Staines & Mysterious Smells, and, most recently, The Pressed Fairy Journal of Madeline Cottington. The latest volume was written by Wendy, as fine an author as she is a sculptor, telling the story of this mad, faery-hunting family from Victorian times to the present. (Go here to see the book trailer video, by Toby Froud. Artist Virginia Lee plays Angelica Cottington, the original fairy hunter in the family, and my husband, Howard, plays her twin brother Quentin, a mad inventor.)

Angelica & Madeline Cottington

The success of the "pressed fairies" allowed Brian to publish his other paintings of the Faerie Realm, collected in books such as Good Faeries/Bad Faeries, The Runes of Elfland, and Brian Froud's World of Faerie, a sumptuous overview of his art. Although less whimsical than the Cottington series, these volumes also have their humorous side. "Just like the old faery lore," he notes, "moving back and forth between between light and shadow."

Meanwhile, Wendy was creating art for exhibition, teaching, writing, and publishing magical books of her own: the Old Oak Wood series for children  (A Midsummer Night's Faery Tale, The Winter, The Faeries of Spring Cottage), and The Art of Wendy Froud.

Behind the scenes, she was also involved with Brian's publications, sometimes editing or ghost-writing the text. This evolved into full collaboration between the two artists in Trolls and Faeries' Tales, gorgeous editions designed by Brian, written by Wendy, and featuring art by both.

Trolls by Brian Froud

Three sculptures by Wendy Froud

Troll by Wendy Froud

More recently,  the two of them had a busy year going back and forth to a film studio near Windsor to work on The Dark Crystal: The Age of Resistance, a tour-de-force of the puppetry art. Their son Toby, all grown up and a film puppeteer and director himself, was the Design Supervisor for The Age of Resistance, making sure the aesthetic vision of the original film was faithfully translated to the new series.

Since then, other television and stage projects have been afoot, slowed down by the Covid-19 pandemic but still moving forward. Brian and Wendy spent the months of lockdown at home on Dartmoor, enjoying a rare pause in their lives and engaged, as always, with the land, its spirits, and the stories in the world around them.

The Dark Crystal television series

As our discussion ends, Brian sits back and reflects on his long journey with the faeries:

"After all these years of drawing, painting, and sculpting them, Wendy and I are often asked if we 'believe' in faeries. The best answer I can give is that I don't have much of a choice in whether I believe in them or not, for they seem to insist on my painting them. I paint by intuition, and faeries keep appearing on the page before me. Mind you, it's not that I lie around on a chaise longue waiting for inspiration to strike -- painting is a discipline and I'm in my studio working a regular work day from 9 to 5. But on a Monday morning I'm often not sure what exactly I'm going to be doing next. I'll get out my tools, I'll get to work, and something will demand to come through -- some creature will form on the page before me, demanding to say: Hello!"

Light Faery by Brian Froud

"Faeries are spirits of nature," notes Wendy. "They embody the wild, mysterious and spiritual forces to be found in nature, and help us to reconnect with wonder and mystery inside our own souls. Our ancestors passed these stories and images down for hundreds, thousands of years. As artists, Brian and I are merely part of a long tradition -- giving old tales new life and passing them on to the generations to come. I look at my sculptures as signposts or gateways into the realm of Faerie. I like to think that they can help people find their own way into that realm."

Faery by Wendy Froud

"Traditional cultures have always recognized and honored the animate spirits of the earth," Brian adds, "but in western culture we've rather left that behind...to our spiritual cost, and ecological peril. Now we're beginning to recognize how important it is to have a vibrant relationship with the land beneath our feet...and that the old stories and mythic imagery can aid this process."

"In other words," says Wendy with a smile, "we need the faeries, especially now. So Brian and I will keep telling their stories, for as long as they want us to."

Wendy & Brian Froud

Green Woman by Brian Froud

The paintings, drawings, sculptures, & photographs above are under copright by Brian & Wendy Froud, and may not be reproduced without their permission; all rights are reserved by the artists. The title of each artwork can be found in the picture captions. (Run your cursor over the images to see them.)


Roll up! Roll up!

(Watch in full screen mode for best effect.)

Last night was the great unveiling of the crowdfunding campaign for Hedgespoken: a magical new project created by artists/writers/performers Rima Staines and Tom Hirons.

A few weeks ago, they called for a Vagabond Tribe of friends and neighbors to gather 'round: raggle-taggle musicians and circus magicians; gypsy dancers, moonspinners, and fortune tellers; jugglers and clowns and children and crows; a faery harpist and gentle fey folk who arrived riding ribbon-bedecked ponies.

While we ate, drank, and made merry, filmmaker Annabel Allison gentle but firmly corralled us into the footage that would be used for Tom & Rima's Indiegogo campaign: music, dance, songs and laughter to summon the Little Gods of Luck, Travel, Coin, and Story. If the magic has worked, then you shall find yourself entirely unable to resist supporting their magnificent scheme for a Mythic Arts centre on wheels.

Vagabond 1

Vagabond 2

"With its drop-down stage, fancy awning and proscenium arch," Tom & Rima say, "Hedgespoken will serve as a stage wherever it goes. Whether it’s us telling tales and making mischief with handmade puppet shows, or it’s other actors, musicians or sword-swallowers using the stage-space as part of a Hedgespoken Travelling Show, our aim is to spread a little old magic by doing what we love.

"Hedgespoken has the wherewithal to act as a mini-theatre, a cabaret stage or acoustic music venue, anywhere. Perhaps your village green, or that disused urban space, wayside or park – Hedgespoken arrives, makes magic, plants seeds of imagination, and then leaves, in the tradition of wandering bards, travelling storytellers and itinerant puppet theatres and circuses that are so much part of our heritage."

Hedgespoken painting by Rima

Vagabond 3

Howard and I participated on the beautiful day of filming near Stone Lane Gardens, during which I snapped the photos here....

Vagabond 4

Vagabond 5

Vagabonds 6

Vagabond 7

Vagabond 8a

Vagabond

Vagabond 9

Vagabond 10

Vagabond 11

Vagabond 12

Vagabond 13

Vagabond 14

Vagabond 15

Vagabond 16

Vagabond 17

Truck plan, side view

Vagabond 18

To help all this become reality, please put on your best motley clothes and head over to the brand new Hedgespoken website ... where you can learn more about what makes it so special, and how to contribute to the dream.

I'm biased, I confess, because I love Rima and Tom, and also because my husband has done puppet work with them and is likely to be involved with their theatre-on-wheels in the future. But biased or not, Hedgespoken is an extraordinary project, created by extraordinarily lovely people ... so I hope that all you Mythic Art fans out there will dig deep to contribute if you're able. Or, conversely, if your pockets are empty, please give Tom & Rima your blessing and help them by spreading the word.

Even Tilly is doing her bit.

Vagabonds at home

Puppet by RimaMore photos here on the Hedgespoken blog.


Tunes (and puppets!) for a Monday morning

Toby Froud

One of the loveliest things about growing older in a small Dartmoor village is watching the next generation grow up and take on the world themselves. Last month at Lillian Todd-Jones (photograph by Brian Froud)the Chagford Film Festival, for example, we had the great pleasure of watching Toby Froud's first puppet movie, Lessons Learned. Toby, the son of my friends Brian & Wendy Froud*, grew up in Chagford and now lives with his wife and son in Portland, Oregon.

Lessons Learned was made with funding from Heather Henson's Handmade Puppet Dreams, as well as a Kickstarter campaign, and has already won a slew of awards from film festivals in the US and Europe. Chagford puppet master William Todd-Jones performed the character of the "The Boy" in the film, and the music is written and performed by his daughter Lillian Todd-Jones (pictured in the glorious "faery steampunk" photo by Brian Froud to the right) and her musical partner Gordon Mills Jr.

Above, the trailer for Toby's Lessons Learned. Below, the theme song for the film by Lillian and Gordon. There's also a video of Toby talking about the process of making the film after a screening in the U.S. here.

Lillian, too, is part of that younger generation of artists strongly influenced by their Chagford roots -- although in her case, music-making is just one part of her life, for she's also an Oxford-trained zoologist who has studied lions in the wild in Africa. In the magical video below, shot near Chagford, she teams up with Welsh singer-songwriter Siôn Russell Jones for "Guillotine." (More about the collaboration here.)

If you'd like a little more of her music this morning, go here for Lillian's cover of  "As the World Falls Down" by David Bowie. (The song comes, of course, from the film Labyrinth, in which Toby Froud was the baby in the striped pajamas.)

Moving from Chagford to Cardiff, Wales (because I love this young man's music), here's one of Siôn Russell Jones' solo videos: "So Long," from his 2013 EP of the same name, which was recorded on Dartmoor.

* And speaking of the Frouds, Brian and Wendy have a gorgeous new book out, Faeries' Tales.


Strandbeesten

Strandbeest

I am awed and inspired by the work of Dutch artist Theo Jansen, who creates "sand beasts," kinetic sculptures that roam on the coast near his house in the Netherlands.

Strandbeest

Strandbeesten

Strandbeest

Strandbeest

Jansen's sandbeesten remind me of this passage from Caspar Henderson's essay "Rereading The Book of Imaginary Beings by Jorge Luis Borges":

Such creatures, he writes, "remind us of what is beyond dream – the real forms of living creatures that exist without human agency....For we who live in the light of what paleontology, evolutionary biology and genetics are revealing about living forms, our response to the real may – will, if we are truly awake – be one of astonishment and wonder at life's inventiveness. Even ordinary-seeming animals are marvellous in the light of evolution: the chicken, for example, is the closest living relative of Tyrannosaurus rex. Extraordinary ones make those in the pages of a medieval bestiary seem poor indeed. Compared to the leafy sea dragon (a cousin of the seahorse that looks very much like seaweed and yet also like a dragon) and the sea slug Elysia chlorotica (which photosynthesises with genes stolen from the algae it eats, and is as green as a leaf), the mythical Barometz, or vegetable lamb of Tartary, is a dull affair.

"The contemplation of natural history allows us to marvel at our place in the universe. As Charles Darwin wrote early in his career, 'If, as the poets say, life is a dream, I am sure in a voyage these are the visions which serve best to pass away the long night.' "

(Casper Henderson is the author of The Book of Barely Imagined Beings: A 21st Century Bestiary.)

Strandbeest

Strandbeest

The film below, "Strandbeest Evolution,"  shows numerous examples of the beasts as they've evolved since 1990, with the music of Khachaturian's Spartacus. (For a more in-depth look at the artist's creative process, listen to his 2007 TED talk here.)

Dutch artist Theo Jansen